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5 Commits

Author SHA1 Message Date
50e5422009 Update '.gitea/workflows/Build.yaml' 2024-01-12 00:42:53 +00:00
60287d91d6 Update '.gitea/workflows/Build.yaml' 2024-01-12 00:41:55 +00:00
87470bddcb Update '.gitea/workflows/Build.yaml' 2024-01-12 00:41:02 +00:00
db3445e124 Add '.gitea/workflows/Build.yaml' 2024-01-12 00:39:44 +00:00
b001c0f628 Update '.gitea/workflows/build-push.yaml' 2024-01-12 00:38:30 +00:00
3 changed files with 22 additions and 29 deletions

49
main.go
View File

@@ -14,6 +14,7 @@ import (
"os/signal"
"syscall"
"time"
rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
"github.com/disintegration/imaging"
MQTT "github.com/eclipse/paho.mqtt.golang"
@@ -22,6 +23,7 @@ import (
)
// contents of struct mostly don't matter for toolkit.
type incomingImage struct {
Image string `json:"image"`
}
@@ -34,8 +36,7 @@ type Animation struct {
width int
stroke int
image []image.Image
images map[string]image.Image
updown string
updown int
mqmsg chan mqtt.Message
msg string
@@ -111,7 +112,6 @@ func fatal(err error) {
//initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
imageMap := make(map[string]image.Image)
reader, err := os.Open("marioUp.png")
if err != nil {
log.Fatal(err)
@@ -120,7 +120,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
imageMap["marioUp"] = marioUp
reader, err = os.Open("marioDown.png")
if err != nil {
log.Fatal(err)
@@ -128,17 +128,15 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
rawMario, _, err = image.Decode(reader)
//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
imageMap["marioDown"] = marioDown
imageSlice := []image.Image{marioUp, marioDown}
images := []image.Image{marioUp, marioDown}
return &Animation{
ctx: gg.NewContext(sz.X, sz.Y),
dir: image.Point{1, 1},
height: 8,
width: 8,
stroke: 8,
image: imageSlice,
images: imageMap,
updown: "marioUp",
image: images,
updown: 0,
mqmsg: mqMessages,
countDown: 5000,
}
@@ -147,20 +145,26 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
func appendImage(img string, a *Animation) {
baseImage, _ := b64.StdEncoding.DecodeString(img)
bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
a.images["doorbell"] = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
a.image = append(a.image, imaging.Resize(bigImage, 64, 64, imaging.Lanczos))
}
// what happens each frame, at an interval of 50 milliseconds
func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
incoming := incomingImage{}
a.animateMario()
if a.images["doorbell"] != nil {
defer a.updatePosition()
a.ctx.SetColor(color.Black)
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
if len(a.image) == 3 {
if a.countDown > 0 {
a.ctx.DrawImageAnchored(a.image[2], 0, 0, 0, 0)
a.countDown -= 50
} else {
//a.image = a.image[:len(a.image)-1]
delete(a.images, "doorbell")
a.image = a.image[:len(a.image)-1]
a.countDown = 5000
}
}
@@ -179,27 +183,16 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
return a.ctx.Image(), time.After(time.Millisecond * 50), nil
}
func (a *Animation) animateMario() {
defer a.updateMarioPosition()
a.ctx.SetColor(color.Black)
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.images[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.images[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
}
//what mario does every frame
func (a *Animation) updateMarioPosition() {
func (a *Animation) updatePosition() {
a.position.X += 1 * a.dir.X
a.position.Y += 1 * a.dir.Y
if a.position.Y+a.height > a.ctx.Height() {
a.dir.Y = -1
a.updown = "marioUp"
a.updown = 0
} else if a.position.Y-a.height < 0 {
a.updown = "marioDown"
a.updown = 1
a.dir.Y = 1
}