vibe coding new path for mario
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build rgb-board / build (push) Successful in 6m40s
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@@ -4,6 +4,7 @@ import (
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"image"
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"image"
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"image/color"
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"image/color"
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"log"
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"log"
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"math"
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"os"
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"os"
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"github.com/disintegration/imaging"
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"github.com/disintegration/imaging"
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@@ -53,7 +54,30 @@ func (a *Animation) animateMario() {
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// what mario does every frame
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// what mario does every frame
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func (a *Animation) updateMarioPosition() {
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func (a *Animation) updateMarioPosition() {
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a.mario.position.X += 1 * a.mario.dir.X
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/* a.mario.position.X += 1 * a.mario.dir.X
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a.mario.position.Y += 1 * a.mario.dir.Y
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if a.mario.position.Y+a.height > a.ctx.Height() {
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a.mario.dir.Y = -1
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a.mario.updown = "marioUp"
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} else if a.mario.position.Y-a.height < 0 {
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a.mario.updown = "marioDown"
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a.mario.dir.Y = 1
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}
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if a.mario.position.X+a.width > a.ctx.Width() {
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a.mario.dir.X = -1
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} else if a.mario.position.X-a.width < 0 {
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a.mario.dir.X = 1
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}*/
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const (
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wavelength = 20 // Wavelength of the sine wave
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amplitude = 4 // Amplitude of the sine wave
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)
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currentTime := float64(a.ctx.Width()) / wavelength // Calculate current time based on position
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a.mario.position.X += int(amplitude*math.Sin(2*math.Pi*currentTime/wavelength)) + 1*a.mario.dir.X
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a.mario.position.Y += 1 * a.mario.dir.Y
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a.mario.position.Y += 1 * a.mario.dir.Y
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if a.mario.position.Y+a.height > a.ctx.Height() {
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if a.mario.position.Y+a.height > a.ctx.Height() {
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