Add some more frame stats granularity, skip frame stats on no-data calls
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@@ -42,6 +42,7 @@ namespace network {
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uint32_t jpeg, uint32_t webp, uint32_t analysis,
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uint32_t jpegarea, uint32_t webparea,
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uint16_t njpeg, uint16_t nwebp,
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uint16_t enc, uint16_t scale, uint16_t shot,
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uint16_t w, uint16_t h);
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void mainUpdateClientFrameStats(const char userid[], uint32_t render, uint32_t all,
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uint32_t ping);
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@@ -110,6 +111,9 @@ namespace network {
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uint32_t webparea;
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uint16_t njpeg;
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uint16_t nwebp;
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uint16_t enc;
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uint16_t scale;
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uint16_t shot;
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uint16_t w;
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uint16_t h;
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uint8_t changedPerc;
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