rebase and fix merge conflicts
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@@ -286,6 +286,15 @@ be either \fB0\fP (off), \fB1\fP (always) or \fB2\fP (auto). Default is
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\fB2\fP.
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.
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.TP
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.B \-hw3d
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Enable hardware 3d acceleration. Default is software (llvmpipe usually).
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.
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.TP
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.B \-drinode \fIpath\fP
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Use another path instead of /dev/dri/renderD128. You may need this if you have
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more than one GPU.
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.
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.TP
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.B \-ZlibLevel \fIlevel\fP
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Zlib compression level for ZRLE encoding (it does not affect Tight encoding).
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Acceptable values are between 0 and 9. Default is to use the standard
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@@ -346,6 +355,28 @@ Log clipboard and keyboard actions. Info logs just clipboard direction and size,
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verbose adds the contents for both.
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.
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.TP
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.B \-DLP_WatermarkImage \fIpath/to/file.png\fP
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Add a watermark. The PNG file should be greyscale, black is treated as transparent
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and white as opaque.
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.
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.TP
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.B \-DLP_WatermarkLocation \fIx,y\fP
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Place the watermark at this position from the corner. Positive numbers are from top-left,
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negative from bottom-right. Negative numbers count from the bottom-right edge of the image.
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If not set, the watermark will be centered. Cannot be used together with repeat.
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.
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.TP
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.B \-DLP_WatermarkRepeatSpace \fInum\fP
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If set, repeat the watermark over the entire image, with \fBnum\fP pixels between
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repetitions. Cannot be used together with location.
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.
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.TP
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.B \-DLP_WatermarkTint \fIr,g,b,a\fP
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Tint the greyscale watermark by this color. Default is 255,255,255,255 - full white.
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The color components can be used to colorize the greyscale watermark, and the alpha
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can be used to make it fainter.
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.
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.TP
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.B \-selfBench
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Run a set of self-benchmarks and exit.
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.
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