Simplify stream availability handling
Just have a simply number of bytes argument to avoid a lot of complexity.
This commit is contained in:
committed by
Lauri Kasanen
parent
92c7695981
commit
57a3c3bba8
@@ -43,28 +43,17 @@ namespace rdr {
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return end - ptr;
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}
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// check() ensures there is buffer data for at least one item of size
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// itemSize bytes. Returns the number of items in the buffer (up to a
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// maximum of nItems). If wait is false, then instead of blocking to wait
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// for the bytes, zero is returned if the bytes are not immediately
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// available. If itemSize or nItems is zero, check() will return zero.
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// check() ensures there is buffer data for at least needed bytes. Returns
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// true once the data is available. If wait is false, then instead of
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// blocking to wait for the bytes, false is returned if the bytes are not
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// immediately available.
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inline size_t check(size_t itemSize, size_t nItems=1, bool wait=true)
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inline size_t check(size_t needed, bool wait=true)
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{
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size_t nAvail;
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if (needed > avail())
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return overrun(needed, wait);
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if (itemSize == 0 || nItems == 0)
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return 0;
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if (itemSize > avail())
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return overrun(itemSize, nItems, wait);
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// itemSize cannot be zero at this point
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nAvail = avail() / itemSize;
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if (nAvail < nItems)
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return nAvail;
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return nItems;
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return true;
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}
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// checkNoWait() tries to make sure that the given number of bytes can
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@@ -72,10 +61,7 @@ namespace rdr {
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// otherwise. The length must be "small" (less than the buffer size).
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// If length is zero, checkNoWait() will return true.
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inline bool checkNoWait(size_t length)
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{
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return length == 0 || check(length, 1, false) > 0;
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}
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inline bool checkNoWait(size_t length) { return check(length, false); }
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// readU/SN() methods read unsigned and signed N-bit integers.
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@@ -146,13 +132,12 @@ namespace rdr {
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private:
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// overrun() is implemented by a derived class to cope with buffer overrun.
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// It ensures there are at least itemSize bytes of buffer data. Returns
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// the number of items in the buffer (up to a maximum of nItems). itemSize
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// is supposed to be "small" (a few bytes). If wait is false, then
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// instead of blocking to wait for the bytes, zero is returned if the bytes
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// are not immediately available.
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// It ensures there are at least needed bytes of buffer data. Returns true
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// once the data is available. If wait is false, then instead of blocking
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// to wait for the bytes, false is returned if the bytes are not
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// immediately available.
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virtual size_t overrun(size_t itemSize, size_t nItems, bool wait=true) = 0;
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virtual bool overrun(size_t needed, bool wait=true) = 0;
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protected:
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