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win/rfb_win32/SocketManager.h
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90
win/rfb_win32/SocketManager.h
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// -=- SocketManager.h
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// Socket manager class for Win32.
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// Passed a network::SocketListener and a network::SocketServer when
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// constructed. Uses WSAAsyncSelect to get notifications of network
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// connection attempts. When an incoming connection is received,
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// the manager will call network::SocketServer::addClient(). If
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// addClient returns true then the manager registers interest in
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// network events on that socket, and calls
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// network::SocketServer::processSocketEvent().
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#ifndef __RFB_WIN32_SOCKET_MGR_H__
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#define __RFB_WIN32_SOCKET_MGR_H__
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#include <map>
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#include <network/Socket.h>
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#include <rfb_win32/EventManager.h>
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namespace rfb {
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namespace win32 {
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class SocketManager : public EventManager, EventHandler {
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public:
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SocketManager();
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virtual ~SocketManager();
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// AddressChangeNotifier callback interface
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// If an object implementing this is passed to addListener then it will be
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// called whenever the SocketListener's address list changes
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class AddressChangeNotifier {
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public:
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virtual ~AddressChangeNotifier() {}
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virtual void processAddressChange() = 0;
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};
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// Add a listening socket. Incoming connections will be added to the supplied
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// SocketServer.
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void addListener(network::SocketListener* sock_,
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network::SocketServer* srvr,
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AddressChangeNotifier* acn = 0);
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// Remove and delete a listening socket.
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void remListener(network::SocketListener* sock);
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// Add an already-connected socket. Socket events will cause the supplied
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// SocketServer to be called. The socket must ALREADY BE REGISTERED with
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// the SocketServer.
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void addSocket(network::Socket* sock_, network::SocketServer* srvr, bool outgoing=true);
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protected:
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virtual int checkTimeouts();
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virtual void processEvent(HANDLE event);
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virtual void remSocket(network::Socket* sock);
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struct ConnInfo {
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network::Socket* sock;
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network::SocketServer* server;
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};
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struct ListenInfo {
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network::SocketListener* sock;
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network::SocketServer* server;
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AddressChangeNotifier* notifier;
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};
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std::map<HANDLE, ListenInfo> listeners;
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std::map<HANDLE, ConnInfo> connections;
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};
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}
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}
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#endif
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