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win/rfb_win32/Dialog.h
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159
win/rfb_win32/Dialog.h
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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* Copyright (C) 2010 D. R. Commander. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// -=- RegConfig.h
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// Class which monitors the registry and reads in the registry settings
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// whenever they change, or are added or removed.
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#ifndef __RFB_WIN32_DIALOG_H__
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#define __RFB_WIN32_DIALOG_H__
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#include <windows.h>
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#include <prsht.h>
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#include <list>
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#include <rfb_win32/TCharArray.h>
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namespace rfb {
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namespace win32 {
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// Dialog - A simple Win32 Dialog box. A derived class of Dialog overrides the
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// initDialog(), command() and ok() methods to take appropriate action. A
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// simple dialog box can be displayed by creating a Dialog object and calling
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// show().
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class Dialog {
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public:
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Dialog(HINSTANCE inst);
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virtual ~Dialog();
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// showDialog() displays the dialog box. It returns when it has been dismissed,
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// returning true if "OK" was pressed, false otherwise. The resource
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// argument identifies the dialog resource (often a MAKEINTRESOURCE macro
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// expansion), and owner is an optional window handle - the corresponding
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// window is disabled while the dialog box is displayed.
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bool showDialog(const TCHAR* resource, HWND owner=0);
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// initDialog() is called upon receipt of the WM_INITDIALOG message.
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virtual void initDialog() {}
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// onCommand() is called upon receipt of a WM_COMMAND message item other than IDOK
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// or IDCANCEL. It should return true if the command has been handled.
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virtual bool onCommand(int item, int cmd) { return false; }
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// onHelp() is called upon receipt of a WM_MENU message. This indicates that
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// context-specific help should be displayed, for a dialog control, for example.
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// It should return true if the command has been handled.
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virtual bool onHelp(int item) { return false; }
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// onOk() is called when the OK button is pressed. The hwnd argument is the
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// dialog box's window handle.
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virtual bool onOk() { return true; }
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// Read the states of items
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bool isItemChecked(int id);
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int getItemInt(int id);
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TCHAR* getItemString(int id); // Recipient owns string storage
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// Set the states of items
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void setItemChecked(int id, bool state);
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void setItemInt(int id, int value);
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void setItemString(int id, const TCHAR* s);
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// enableItem is used to grey out an item, making it inaccessible, or to
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// re-enable it.
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void enableItem(int id, bool state);
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protected:
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static INT_PTR CALLBACK staticDialogProc(HWND hwnd, UINT msg,
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WPARAM wParam, LPARAM lParam);
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virtual BOOL dialogProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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HINSTANCE inst;
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HWND handle;
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bool alreadyShowing;
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};
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// PropertySheetPage
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// Class used to define property pages within a PropertySheet.
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// Each page is associated with a particular dialog resource, indicated by
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// the "id" parameter supplied to the constructor.
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class PropSheetPage;
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class PropSheet {
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public:
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PropSheet(HINSTANCE inst, const TCHAR* title, std::list<PropSheetPage*> pages, HICON icon=0);
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virtual ~PropSheet();
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// Display the PropertySheet
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bool showPropSheet(HWND owner, bool showApply = false, bool showCtxtHelp = false, bool capture=false);
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// Calls initDialog again for each page that has already had it called.
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// Note: If a page hasn't been seen yet, it won't have been called.
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// Note: This must only be called while the property sheet is visible.
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void reInitPages();
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// Calls onOk for each page that has had initDialog called, and returns
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// false if any one of them returns false, or true otherwise. ALL the
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// onOk() methods will be called, even if one of them fails.
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// Note: If a page hasn't been seen yet, it won't have been called.
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// Note: This must only be called while the property sheet is visible.
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bool commitPages();
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friend class PropSheetPage;
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protected:
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HWND owner;
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HICON icon;
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std::list<PropSheetPage*> pages;
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HINSTANCE inst;
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TCharArray title;
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HWND handle;
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bool alreadyShowing;
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};
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class PropSheetPage : public Dialog {
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public:
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PropSheetPage(HINSTANCE inst, const TCHAR* id);
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virtual ~PropSheetPage();
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void setChanged(bool changed);
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friend class PropSheet;
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protected:
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void setPropSheet(PropSheet* ps) {propSheet = ps;};
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static INT_PTR CALLBACK staticPageProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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virtual BOOL dialogProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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PROPSHEETPAGE page;
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PropSheet* propSheet;
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};
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};
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};
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#endif // __RFB_WIN32_DIALOG_H__
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