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win/rfb_win32/DIBSectionBuffer.h
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63
win/rfb_win32/DIBSectionBuffer.h
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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// -=- DIBSectionBuffer.h
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// A DIBSectionBuffer acts much like a standard PixelBuffer, but is associated
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// with a particular window on-screen and can be drawn into that window if
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// required, using the standard Win32 drawing operations.
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#ifndef __RFB_WIN32_DIB_SECTION_BUFFER_H__
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#define __RFB_WIN32_DIB_SECTION_BUFFER_H__
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#include <windows.h>
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#include <rfb/PixelBuffer.h>
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#include <rfb/Region.h>
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#include <rfb/Exception.h>
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namespace rfb {
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namespace win32 {
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//
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// -=- DIBSectionBuffer
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//
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class DIBSectionBuffer : public FullFramePixelBuffer {
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public:
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DIBSectionBuffer(HWND window);
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DIBSectionBuffer(HDC device);
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virtual ~DIBSectionBuffer();
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virtual void setPF(const PixelFormat &pf);
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virtual void setSize(int w, int h);
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// *** virtual void copyRect(const Rect &dest, const Point &move_by_delta);
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public:
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HBITMAP bitmap;
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protected:
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void recreateBuffer();
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HWND window;
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HDC device;
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};
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};
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};
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#endif // __RFB_WIN32_DIB_SECTION_BUFFER_H__
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