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283
common/rfb/TightEncoder.cxx
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283
common/rfb/TightEncoder.cxx
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/* Copyright (C) 2000-2003 Constantin Kaplinsky. All Rights Reserved.
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* Copyright (C) 2011 D. R. Commander. All Rights Reserved.
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* Copyright 2014 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include <assert.h>
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#include <rdr/OutStream.h>
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#include <rfb/PixelBuffer.h>
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#include <rfb/Palette.h>
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#include <rfb/encodings.h>
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#include <rfb/ConnParams.h>
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#include <rfb/SConnection.h>
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#include <rfb/TightEncoder.h>
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#include <rfb/TightConstants.h>
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using namespace rfb;
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struct TightConf {
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int idxZlibLevel, monoZlibLevel, rawZlibLevel;
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};
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//
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// Compression level stuff. The following array contains zlib
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// settings for each of 10 compression levels (0..9).
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//
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// NOTE: The parameters used in this encoder are the result of painstaking
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// research by The VirtualGL Project using RFB session captures from a variety
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// of both 2D and 3D applications. See http://www.VirtualGL.org for the full
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// reports.
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static const TightConf conf[10] = {
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{ 0, 0, 0 }, // 0
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{ 1, 1, 1 }, // 1
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{ 3, 3, 2 }, // 2
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{ 5, 5, 2 }, // 3
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{ 6, 7, 3 }, // 4
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{ 7, 8, 4 }, // 5
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{ 7, 8, 5 }, // 6
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{ 8, 9, 6 }, // 7
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{ 9, 9, 7 }, // 8
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{ 9, 9, 9 } // 9
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};
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TightEncoder::TightEncoder(SConnection* conn) :
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Encoder(conn, encodingTight, EncoderPlain, 256)
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{
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setCompressLevel(-1);
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}
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TightEncoder::~TightEncoder()
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{
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}
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bool TightEncoder::isSupported()
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{
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return conn->cp.supportsEncoding(encodingTight);
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}
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void TightEncoder::setCompressLevel(int level)
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{
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if (level < 0 || level > 9)
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level = 2;
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idxZlibLevel = conf[level].idxZlibLevel;
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monoZlibLevel = conf[level].monoZlibLevel;
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rawZlibLevel = conf[level].rawZlibLevel;
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}
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void TightEncoder::writeRect(const PixelBuffer* pb, const Palette& palette)
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{
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switch (palette.size()) {
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case 0:
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writeFullColourRect(pb, palette);
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break;
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case 1:
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Encoder::writeSolidRect(pb, palette);
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break;
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case 2:
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writeMonoRect(pb, palette);
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break;
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default:
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writeIndexedRect(pb, palette);
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}
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}
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void TightEncoder::writeSolidRect(int width, int height,
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const PixelFormat& pf,
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const rdr::U8* colour)
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{
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rdr::OutStream* os;
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os = conn->getOutStream();
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os->writeU8(tightFill << 4);
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writePixels(colour, pf, 1, os);
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}
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void TightEncoder::writeMonoRect(const PixelBuffer* pb, const Palette& palette)
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{
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const rdr::U8* buffer;
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int stride;
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buffer = pb->getBuffer(pb->getRect(), &stride);
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switch (pb->getPF().bpp) {
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case 32:
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writeMonoRect(pb->width(), pb->height(), (rdr::U32*)buffer, stride,
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pb->getPF(), palette);
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break;
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case 16:
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writeMonoRect(pb->width(), pb->height(), (rdr::U16*)buffer, stride,
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pb->getPF(), palette);
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break;
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default:
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writeMonoRect(pb->width(), pb->height(), (rdr::U8*)buffer, stride,
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pb->getPF(), palette);
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}
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}
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void TightEncoder::writeIndexedRect(const PixelBuffer* pb, const Palette& palette)
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{
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const rdr::U8* buffer;
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int stride;
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buffer = pb->getBuffer(pb->getRect(), &stride);
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switch (pb->getPF().bpp) {
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case 32:
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writeIndexedRect(pb->width(), pb->height(), (rdr::U32*)buffer, stride,
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pb->getPF(), palette);
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break;
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case 16:
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writeIndexedRect(pb->width(), pb->height(), (rdr::U16*)buffer, stride,
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pb->getPF(), palette);
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break;
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default:
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// It's more efficient to just do raw pixels
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writeFullColourRect(pb, palette);
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}
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}
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void TightEncoder::writeFullColourRect(const PixelBuffer* pb, const Palette& palette)
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{
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const int streamId = 0;
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rdr::OutStream* os;
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rdr::OutStream* zos;
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int length;
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const rdr::U8* buffer;
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int stride, h;
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os = conn->getOutStream();
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os->writeU8(streamId << 4);
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// Set up compression
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if ((pb->getPF().bpp != 32) || !pb->getPF().is888())
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length = pb->getRect().area() * pb->getPF().bpp/8;
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else
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length = pb->getRect().area() * 3;
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zos = getZlibOutStream(streamId, rawZlibLevel, length);
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// And then just dump all the raw pixels
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buffer = pb->getBuffer(pb->getRect(), &stride);
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h = pb->height();
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while (h--) {
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writePixels(buffer, pb->getPF(), pb->width(), zos);
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buffer += stride * pb->getPF().bpp/8;
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}
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// Finish the zlib stream
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flushZlibOutStream(zos);
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}
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void TightEncoder::writePixels(const rdr::U8* buffer, const PixelFormat& pf,
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unsigned int count, rdr::OutStream* os)
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{
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rdr::U8 rgb[2048];
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if ((pf.bpp != 32) || !pf.is888()) {
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os->writeBytes(buffer, count * pf.bpp/8);
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return;
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}
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while (count) {
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unsigned int iter_count;
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iter_count = sizeof(rgb)/3;
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if (iter_count > count)
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iter_count = count;
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pf.rgbFromBuffer(rgb, buffer, iter_count);
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os->writeBytes(rgb, iter_count * 3);
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buffer += iter_count * pf.bpp/8;
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count -= iter_count;
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}
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}
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void TightEncoder::writeCompact(rdr::OutStream* os, rdr::U32 value)
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{
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rdr::U8 b;
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b = value & 0x7F;
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if (value <= 0x7F) {
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os->writeU8(b);
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} else {
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os->writeU8(b | 0x80);
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b = value >> 7 & 0x7F;
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if (value <= 0x3FFF) {
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os->writeU8(b);
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} else {
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os->writeU8(b | 0x80);
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os->writeU8(value >> 14 & 0xFF);
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}
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}
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}
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rdr::OutStream* TightEncoder::getZlibOutStream(int streamId, int level, size_t length)
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{
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// Minimum amount of data to be compressed. This value should not be
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// changed, doing so will break compatibility with existing clients.
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if (length < 12)
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return conn->getOutStream();
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assert(streamId >= 0);
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assert(streamId < 4);
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zlibStreams[streamId].setUnderlying(&memStream);
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zlibStreams[streamId].setCompressionLevel(level);
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return &zlibStreams[streamId];
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}
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void TightEncoder::flushZlibOutStream(rdr::OutStream* os_)
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{
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rdr::OutStream* os;
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rdr::ZlibOutStream* zos;
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zos = dynamic_cast<rdr::ZlibOutStream*>(os_);
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if (zos == NULL)
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return;
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zos->flush();
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zos->setUnderlying(NULL);
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os = conn->getOutStream();
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writeCompact(os, memStream.length());
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os->writeBytes(memStream.data(), memStream.length());
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memStream.clear();
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}
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//
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// Including BPP-dependent implementation of the encoder.
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//
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#define BPP 8
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#include <rfb/TightEncoderBPP.cxx>
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#undef BPP
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#define BPP 16
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#include <rfb/TightEncoderBPP.cxx>
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#undef BPP
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#define BPP 32
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#include <rfb/TightEncoderBPP.cxx>
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#undef BPP
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