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common/rfb/Encoder.h
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common/rfb/Encoder.h
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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* Copyright (C) 2011 D. R. Commander. All Rights Reserved.
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* Copyright 2014 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#ifndef __RFB_ENCODER_H__
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#define __RFB_ENCODER_H__
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#include <rdr/types.h>
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#include <rfb/Rect.h>
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namespace rfb {
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class SConnection;
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class PixelBuffer;
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class Palette;
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class PixelFormat;
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enum EncoderFlags {
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// A constant for encoders that don't need anything special
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EncoderPlain = 0,
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// Give us the raw frame buffer, and not something converted to
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// the what the client is asking for.
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EncoderUseNativePF = 1 << 0,
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// Encoder does not encode pixels perfectly accurate
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EncoderLossy = 1 << 1,
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};
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class Encoder {
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public:
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Encoder(SConnection* conn, int encoding,
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enum EncoderFlags flags, unsigned int maxPaletteSize);
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virtual ~Encoder();
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// isSupported() should return a boolean indicating if this encoder
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// is okay to use with the current connection. This usually involves
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// checking the list of encodings in the connection parameters.
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virtual bool isSupported()=0;
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virtual void setCompressLevel(int level) {};
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virtual void setQualityLevel(int level) {};
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virtual void setFineQualityLevel(int quality, int subsampling) {};
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virtual bool treatLossless() { return !(flags & EncoderLossy); }
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// writeRect() is the main interface that encodes the given rectangle
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// with data from the PixelBuffer onto the SConnection given at
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// encoder creation.
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//
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// The PixelBuffer will be in the PixelFormat specified in ConnParams
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// unless the flag UseNativePF is specified. In that case the
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// PixelBuffer will remain in its native format and encoder will have
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// to handle any conversion itself.
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//
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// The Palette will always be in the PixelFormat specified in
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// ConnParams. An empty palette indicates a large number of colours,
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// but could still be less than maxPaletteSize.
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virtual void writeRect(const PixelBuffer* pb, const Palette& palette)=0;
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// writeSolidRect() is a short cut in order to encode single colour
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// rectangles efficiently without having to create a fake single
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// colour PixelBuffer. The colour argument follows the same semantics
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// as the PixelBuffer for writeRect().
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//
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// Note that there is a default implementation that can be called
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// using Encoder::writeSolidRect() in the event that there is no
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// efficient short cut.
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virtual void writeSolidRect(int width, int height,
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const PixelFormat& pf,
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const rdr::U8* colour)=0;
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protected:
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// Helper method for redirecting a single colour palette to the
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// short cut method.
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void writeSolidRect(const PixelBuffer* pb, const Palette& palette);
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public:
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const int encoding;
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const enum EncoderFlags flags;
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// Maximum size of the palette per rect
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const unsigned int maxPaletteSize;
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protected:
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SConnection* conn;
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};
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}
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#endif
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