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common/rfb/CConnection.h
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195
common/rfb/CConnection.h
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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
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* Copyright 2011-2017 Pierre Ossman for Cendio AB
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*
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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//
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// CConnection - class on the client side representing a connection to a
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// server. A derived class should override methods appropriately.
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//
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#ifndef __RFB_CCONNECTION_H__
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#define __RFB_CCONNECTION_H__
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#include <rfb/CMsgHandler.h>
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#include <rfb/DecodeManager.h>
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#include <rfb/SecurityClient.h>
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#include <rfb/util.h>
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namespace rfb {
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class CMsgReader;
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class CMsgWriter;
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class CSecurity;
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class IdentityVerifier;
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class CConnection : public CMsgHandler {
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public:
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CConnection();
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virtual ~CConnection();
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// Methods to initialise the connection
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// setServerName() is used to provide a unique(ish) name for the server to
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// which we are connected. This might be the result of getPeerEndpoint on
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// a TcpSocket, for example, or a host specified by DNS name & port.
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// The serverName is used when verifying the Identity of a host (see RA2).
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void setServerName(const char* name_) { serverName.replaceBuf(strDup(name_)); }
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// setStreams() sets the streams to be used for the connection. These must
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// be set before initialiseProtocol() and processMsg() are called. The
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// CSecurity object may call setStreams() again to provide alternative
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// streams over which the RFB protocol is sent (i.e. encrypting/decrypting
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// streams). Ownership of the streams remains with the caller
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// (i.e. SConnection will not delete them).
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void setStreams(rdr::InStream* is, rdr::OutStream* os);
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// setShared sets the value of the shared flag which will be sent to the
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// server upon initialisation.
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void setShared(bool s) { shared = s; }
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// setProtocol3_3 configures whether or not the CConnection should
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// only ever support protocol version 3.3
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void setProtocol3_3(bool s) {useProtocol3_3 = s;}
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// setFramebuffer configures the PixelBuffer that the CConnection
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// should render all pixel data in to. Note that the CConnection
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// takes ownership of the PixelBuffer and it must not be deleted by
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// anyone else. Call setFramebuffer again with NULL or a different
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// PixelBuffer to delete the previous one.
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void setFramebuffer(ModifiablePixelBuffer* fb);
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// initialiseProtocol() should be called once the streams and security
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// types are set. Subsequently, processMsg() should be called whenever
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// there is data to read on the InStream.
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void initialiseProtocol();
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// processMsg() should be called whenever there is either:
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// - data available on the underlying network stream
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// In this case, processMsg may return without processing an RFB message,
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// if the available data does not result in an RFB message being ready
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// to handle. e.g. if data is encrypted.
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// NB: This makes it safe to call processMsg() in response to select()
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// - data available on the CConnection's current InStream
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// In this case, processMsg should always process the available RFB
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// message before returning.
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// NB: In either case, you must have called initialiseProtocol() first.
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void processMsg();
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// Methods overridden from CMsgHandler
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// Note: These must be called by any deriving classes
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virtual void setDesktopSize(int w, int h);
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virtual void setExtendedDesktopSize(unsigned reason, unsigned result,
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int w, int h,
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const ScreenSet& layout);
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virtual void readAndDecodeRect(const Rect& r, int encoding,
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ModifiablePixelBuffer* pb);
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virtual void framebufferUpdateStart();
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virtual void framebufferUpdateEnd();
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virtual void dataRect(const Rect& r, int encoding);
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// Methods to be overridden in a derived class
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// getIdVerifier() returns the identity verifier associated with the connection.
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// Ownership of the IdentityVerifier is retained by the CConnection instance.
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virtual IdentityVerifier* getIdentityVerifier() {return 0;}
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// authSuccess() is called when authentication has succeeded.
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virtual void authSuccess();
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// serverInit() is called when the ServerInit message is received. The
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// derived class must call on to CConnection::serverInit().
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virtual void serverInit();
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// Other methods
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CMsgReader* reader() { return reader_; }
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CMsgWriter* writer() { return writer_; }
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rdr::InStream* getInStream() { return is; }
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rdr::OutStream* getOutStream() { return os; }
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// Access method used by SSecurity implementations that can verify servers'
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// Identities, to determine the unique(ish) name of the server.
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const char* getServerName() const { return serverName.buf; }
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bool isSecure() const { return csecurity ? csecurity->isSecure() : false; }
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enum stateEnum {
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RFBSTATE_UNINITIALISED,
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RFBSTATE_PROTOCOL_VERSION,
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RFBSTATE_SECURITY_TYPES,
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RFBSTATE_SECURITY,
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RFBSTATE_SECURITY_RESULT,
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RFBSTATE_INITIALISATION,
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RFBSTATE_NORMAL,
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RFBSTATE_INVALID
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};
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stateEnum state() { return state_; }
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CSecurity *csecurity;
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SecurityClient security;
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protected:
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void setState(stateEnum s) { state_ = s; }
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void setReader(CMsgReader *r) { reader_ = r; }
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void setWriter(CMsgWriter *w) { writer_ = w; }
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ModifiablePixelBuffer* getFramebuffer() { return framebuffer; }
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private:
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// This is a default implementation of fences that automatically
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// responds to requests, stating no support for synchronisation.
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// When overriding, call CMsgHandler::fence() directly in order to
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// state correct support for fence flags.
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virtual void fence(rdr::U32 flags, unsigned len, const char data[]);
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private:
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void processVersionMsg();
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void processSecurityTypesMsg();
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void processSecurityMsg();
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void processSecurityResultMsg();
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void processInitMsg();
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void throwAuthFailureException();
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void throwConnFailedException();
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void securityCompleted();
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rdr::InStream* is;
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rdr::OutStream* os;
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CMsgReader* reader_;
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CMsgWriter* writer_;
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bool deleteStreamsWhenDone;
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bool shared;
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stateEnum state_;
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CharArray serverName;
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bool useProtocol3_3;
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ModifiablePixelBuffer* framebuffer;
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DecodeManager decoder;
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};
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}
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#endif
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